As you may expect, if your frame rate dips, you will see the opposite problem: enemies will be launched, and the issue is heavily more accentuated the more you go near 60 fps. This values needs to be raised as the frame rate raise. Q: Why you didn't made this for 60 fps? What's wrong with you?Ī: To make it simple, the game use certain values in his ragdoll functions. At this state it need more tuning and testing in order to go near the same feedback, it's not perfect but currently it's the only solution at the issue.įeedback and critisicm is highly accepted in order to achieve the final build. Q: It will give the exactly same experience as the original?Ī: Almost. Research is being made to fix this and it will lead most likely to the official build. Due to the current state of things, this is required if you dont want to ruin your experience watching enemies fly away as you hit 'em.
![legend of zelda breath of the wild cemu increase fps legend of zelda breath of the wild cemu increase fps](https://i.ytimg.com/vi/RSl4R-2IuCY/maxresdefault.jpg)
Q: Why i need to read this? Give me the modĪ: Before installing the mod, make sure you can maintane stable 55 fps in game, especially during combat. In the meantime it will be released an official workaround, you can use this mod. Recently most of them are now fixed thanks to the new FPS++ build made from cemu devs, except this one. This workaround aims to restore the original ragdolls animation for most enemies when using the 55 FPS preset of the FPS++ Graphics pack.Īs you may know running botw in cemu over the standard 30 fps, which is the game standard, will result in several physics issues, including the reduction of "knockback" during combat. NOTE: v1.0 only works for Bokoblins and Moblins
![legend of zelda breath of the wild cemu increase fps legend of zelda breath of the wild cemu increase fps](https://digitaloo996.weebly.com/uploads/1/2/4/8/124806692/165724515.jpg)
You should now be using a new version by Hotoxx you can find here: